More Information About How Memory Works Part 2

Memorized method

As you know these cards you can use them in another illusion, or else reveal them in whatever way you prefer.

And another … Pre-order a packet of any 20 cards and memorize the order of the cards – in this case it is important to use a CIRCULAR STORY METHOD to memorize the order of the cards in that the last card image links back to the first. Now you are ready.


Place a pack of cards on the table and ask a spectator to cut the cards, but not to complete the cut. Next to remove the card they have cut to and place it to one side. Next, they should complete the cut. What this does is to keep the order of the cards still in the story order, except for the one removed. Have the volunteer look at the card and remember it, and then without you touching the pack to place the card back anywhere in the pack. Because you memorized the pack in a circular story, it doesn’t matter where the first cut is made because the order of the cards will, in a circular sense, remain the same. The removed card however should have fallen to the top of the pack in the story, but of course it will now be out of order. So, to identify the chosen card simply go through the memorized pack in order from the first card and see which card doesn’t fit the story. The quick way of course is to realize that card, IMMEDIATELY BEFORE THE CARD NOW ON THE BOTTOM in the memorized sequence of the cut deck is the missing card. If you wish you can just glimpse the base card to name the missing card. Try this trick out with a simple deck of all the hearts in order backed onto all the clubs in order, and watch the movements of the missing card. So in this example if the bottom card is the 2 of hearts, you will know that the moved card is the ace.

AND YET ANOTHER…. Palm any 3 cards from a deck and place them in your pocket (though you can do this without the palm and simply place 3 cards in your pocket before the show starts). Ask a volunteer to shuffle the pack as much as they want to and then to deal 4 cards face up onto the table. Ask them to look wit you at the cards on the table and to choose just one card, but not to touch it or to give the game away in any other way. As they are doing this take some time to explain that Derren Brown uses suggestion methods to make people choose the card he want them to, or else is able to ‘read’ the choice of a person by their body language – they must do all they can not to move and you will not influence their choice of card at all. Secretly however during this time of ‘drivel’ you are memorizing the order of the cards top to bottom. Once  they have made their choice you should collect the cards IN THE ORDER IN WHICH YOU HAVE MEMORISED THEM and place them in your pocket ON TOP OF THE CARDS YOU SECRETLY PLACED THEIR EARLIER. Now ask the volunteer to concentrate on their card… As they do so remove one of the originally placed cards in your pocket – one of the three – and look at it, then place it back in the centre of the pack saying, ‘not that one’. Do the same for the next two cards. Everyone now thinks that you have just one card in your pocket whereas in reality you have the 4 cards dealt by the volunteer, and of course one of them is the choice of the volunteer. Now, with a mystical grin (or a knowing one if you can’t do mystical!) ask the volunteer for their choice of card. As soon as they tell you count down to the correct choice in your pocket and reveal it with a flourish. 3 cards done like this is pretty good … But how about trying 9 cards in the pocket and asking for 10 to be dealt! The hardest part is not the memory of the cards, but rather the counting of cards in your pocket. To aid counting, makes sure all the cards lie long edge upwards in your pocket, and each time you place your hand in your pocket pause, as if feeling for the right card. In reality you rotate the 3rd card of the volunteers choices in your pocket by 90 degrees lie up wards) – on the second ‘dip’ count a further 3 from this rotated card and rotate the sixth card, and on the third time count 4 and rotate the 10th card. This makes identification of the spectators card smoother than counting through all 10 as you will be able to quickly identify your marker cards.

Merlyn Ross


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